Breaking the Building Blocks of Hate: A Case Study of Minecraft Servers
New research looks at the prevalence of hate in gaming spaces and the efficacy tools to mitigate these behaviors
Hate and harassment in online spaces are nothing new. In fact, nearly all digital game players have directly experienced or witnessed it happening to others at some point in their gaming careers.
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In new research released today, we now have greater insight into the prevalence of hate in gaming spaces as well as the efficacy of tools to mitigat…
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